![]() OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0 while bringing in new features like ETC2/EAC texture compression as mandated by the spec, updates to the GLSL ES shading language, improved texturing, and rendering pipeline enhancements with features like instanced rendering and transform feedback. There's lots of good stuff to this new specification that pulls in some features from the desktop G元/GL4 specifications. The GLES 3.0 spec was unveiled in August and Intel's Open-Source Technology Center developers were quick to jump on working towards this first major mobile OpenGL update in years. On the desktop OpenGL side they are still years behind (they're nearly at OpenGL 3.2 compliance compared to OpenGL 4.3 is the latest spec), but Intel was very committed to quick OpenGL ES 3.0 on the mobile front. The OpenGL ES 3.0 enablement within Mesa has been the quickest that has happened within this open-source OpenGL library for supporting a new GL spec. Intel received early word that their conformance results have been certified. ![]() Intel HD 2500/4000 graphics on "Ivy Bridge" processors now officially support OpenGL ES 3.0 per the Khronos specification.
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